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		<meta charset="utf-8"/>
		<title>BCursor</title>
		<link rel="stylesheet" type="text/css" href="../style.css"/>
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		<h1>BCursor</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right">static void </td><td><a href="#setGlobalPos(const BPoint&)">setGlobalPos</a>(const BPoint& pos);</td></tr>
			<tr><td align="right">static void </td><td><a href="#setGlobalPos(int, int)">setGlobalPos</a>(int x, int y);</td></tr>
			<tr><td align="right">static BPoint </td><td><a href="#GlobalPos()">GlobalPos</a>();</td></tr>
			<tr><td align="right">static void </td><td><a href="#show()">show</a>();</td></tr>
			<tr><td align="right">static void </td><td><a href="#hide()">hide</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BCursor(CursorType)">BCursor</a>(CursorType type = Cursor_Custom);</td></tr>
			<tr><td align="right"></td><td><a href="#~BCursor()">~BCursor</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setType(CursorType)">setType</a>(CursorType type);</td></tr>
			<tr><td align="right">CursorType </td><td><a href="#type()">type</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setImage(BImage*)">setImage</a>(BImage* image);</td></tr>
			<tr><td align="right">BImage* </td><td><a href="#image()">image</a>();</td></tr>
			<tr><td align="right">const BImage* </td><td><a href="#image()">image</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPoint(const BPoint&)">setPoint</a>(const BPoint& point);</td></tr>
			<tr><td align="right">void </td><td><a href="#setPoint(int, int)">setPoint</a>(int x, int y);</td></tr>
			<tr><td align="right">const BPoint& </td><td><a href="#point()">point</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(const BSize&)">setSize</a>(const BSize& size);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(int, int)">setSize</a>(int width, int height);</td></tr>
			<tr><td align="right">const BSize& </td><td><a href="#size()">size</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="setGlobalPos(const BPoint&)">
			<h3>static void setGlobalPos(const BPoint& pos);</h3>
		</div>
		<div id="setGlobalPos(int, int)">
			<h3>static void setGlobalPos(int x, int y);</h3>
		</div>
		<div id="GlobalPos()">
			<h3>static BPoint GlobalPos();</h3>
		</div>
		<div id="show()">
			<h3>static void show();</h3>
		</div>
		<div id="hide()">
			<h3>static void hide();</h3>
		</div>
		<div id="BCursor(CursorType)">
			<h3>BCursor(CursorType type = Cursor_Custom);</h3>
		</div>
		<div id="~BCursor()">
			<h3>~BCursor();</h3>
		</div>
		<div id="setType(CursorType)">
			<h3>void setType(CursorType type);</h3>
		</div>
		<div id="type()">
			<h3>CursorType type() const;</h3>
		</div>
		<div id="setImage(BImage*)">
			<h3>void setImage(BImage* image);</h3>
		</div>
		<div id="image()">
			<h3>BImage* image();</h3>
		</div>
		<div id="image()">
			<h3>const BImage* image() const;</h3>
		</div>
		<div id="setPoint(const BPoint&)">
			<h3>void setPoint(const BPoint& point);</h3>
		</div>
		<div id="setPoint(int, int)">
			<h3>void setPoint(int x, int y);</h3>
		</div>
		<div id="point()">
			<h3>const BPoint& point() const;</h3>
		</div>
		<div id="setSize(const BSize&)">
			<h3>void setSize(const BSize& size);</h3>
		</div>
		<div id="setSize(int, int)">
			<h3>void setSize(int width, int height);</h3>
		</div>
		<div id="size()">
			<h3>const BSize& size() const;</h3>
		</div>
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